My name is Matthew Lawrence and I make games, videos, and other media. presskit()
My hobby project is ENCHAIN, a small, experimental first person shooter which I develop solo, along with my friend Oliver as the composer.
Below you will find a brief list of all my past projects.
ENCHAIN is a retro inspired FPS with a focus on grapple chain mechanics, dynamic platforming, and intertwined exploration. In development, try demo on Steam.
Contract Killer is a co-op beat 'em up featuring 4 characters and an action-packed campaign. Released on Steam in May 2022, coming soon to Nintendo Switch.
Team project. I handled the core gameplay programming and design, and created the backend tools for configuring enemy and player movesets, level roads, and event triggers.
Steam
Two-button 3D flight simulator about doing barrel rolls.
Created for VGDC Spring Game Jam 2020
Local multiplayer party game about surviving on a clock. Made with Alvin Wong and Brandon Foey.
Created for VGDC Winter Game Jam 2020
One-button rain catching frog game about mechanical mastery and egg protection.
Created for GMTK Game Jam 2019
CS-inspired multiplayer shooter with custom bot and map support. Partial web browser support.
Mixing of space physics and turn-based retro RPG elements.
Theme: Combine 2 Incompatible Genres
Itch.io
Ludum Dare Entry (TOP 100 IN 5 CATEGORIES)
Platformer with interactive clouds used to jump through levels. Theme: Small World
Drive around a toy motorcycle swinging boxes into enemies. Theme: One Room
Use a team of escapees with special powers to find the exit. Theme: Shapeshift
Swing to leap into the air, building combos off of enemies. Theme: Two Buttons